AI Insights · Timothy · July 2024
Top 5 Otome Games Performance in Turkey Q2 2024
Discover the performance trends of the top 5 Otome games on a unified platform in Turkey during the second quarter of 2024, featuring insights on downloads, revenue, and active users.
The second quarter of 2024 showcased varied performances for the top 5 Otome games in Turkey on a unified platform. Below, we delve into the key metrics for each game, highlighting trends in downloads, revenue, and weekly active users.
Love and Deepspace by INFOLD PTE. LTD. saw a fluctuating revenue stream, peaking at approximately $2.8K in the final week of June. Downloads experienced a dip mid-quarter, bottoming out at around 237 in the last week of May before recovering to 531 by the end of June. The game maintained a steady level of weekly active users, with numbers hovering around 10K throughout the quarter.
Tears of Themis from COGNOSPHERE PTE. LTD. had modest revenue, with a notable increase to $218 in the week of April 22. Downloads were minimal, with several weeks showing no new downloads. Weekly active users saw a gradual decline from 272 at the start of April to 199 by the end of June.
What in Hell is Bad? by Prettybusy Co.,Ltd experienced varied revenue, peaking at $231 in the last week of April. However, the game did not record any downloads or active users during the quarter.
Samurai Love Ballad: PARTY by Voltage inc. showed consistent revenue, with a peak of $113 in the last week of May. The game did not record any downloads or active users throughout the quarter.
Obey Me! NB from NTT Solmare had stable revenue, reaching $131 in late April and $116 in mid-June. Downloads were sporadic, with a peak of 18 in the final week of June. Weekly active users remained constant at 59 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed information, visit Sensor Tower's website.